A recent study from the University of Michigan shows, games or canactually increase a child's imagination is much higher.
New research aims to measure the level of creativity of children in assessing the effects of gaming associated with child development.
The study involved 500 children aged 12 years. The results found byresearchers shows the more often children playing video games, then the level of their creativity in doing tasks, such as drawing and writing storieswould be far better than those who rarely play video games.
Development of the creativity of children is not completely influenced byyag games played, but influenced by the use of technology has to offer into the phone, Internet or computer. Similarly, as quoted by the Daily Mail, Sunday (06/11/2011).
Linda Jackson as the lead researcher said the study became the first evidence to establish the relationship between the use of technology andcreativity. In the future these results may be a game designer motivation in making a video game that has a creative effect.
"After the kids managed to do it, video game developers are expected toplay a more optimal design in the development of creativity, but stillmaintain the entertainment value. Perhaps the latest generation of videogames can disguise the difference between education and entertainment," lid Jackson
New research aims to measure the level of creativity of children in assessing the effects of gaming associated with child development.
The study involved 500 children aged 12 years. The results found byresearchers shows the more often children playing video games, then the level of their creativity in doing tasks, such as drawing and writing storieswould be far better than those who rarely play video games.
Development of the creativity of children is not completely influenced byyag games played, but influenced by the use of technology has to offer into the phone, Internet or computer. Similarly, as quoted by the Daily Mail, Sunday (06/11/2011).
Linda Jackson as the lead researcher said the study became the first evidence to establish the relationship between the use of technology andcreativity. In the future these results may be a game designer motivation in making a video game that has a creative effect.
"After the kids managed to do it, video game developers are expected toplay a more optimal design in the development of creativity, but stillmaintain the entertainment value. Perhaps the latest generation of videogames can disguise the difference between education and entertainment," lid Jackson
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